AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance in Guatemala Q3 2024
Explore the performance trends of the leading boxing games apps in Guatemala for Q3 2024, including downloads, revenue, and active users.
In the third quarter of 2024, the top boxing games on the unified platform in Guatemala demonstrated varied performance in terms of downloads, revenue, and weekly active users, as reported by Sensor Tower.
Boxing Star: Real Boxing Fight, published by THUMBAGE, saw a fluctuating revenue trend, peaking at approximately $81 in the last week of September. Downloads increased mid-quarter, reaching a high of 74 in the week of September 16, while weekly active users grew steadily from 231K at the start of July to 278K by late September.
Real Boxing 2 from Vivid Games S.A. experienced a moderate revenue increase, closing the quarter with $13. Downloads surged towards the end of the quarter, reaching 1.3K by September 30. Weekly active users climbed significantly, starting at 920K in early July and reaching 1.9M by the end of September.
EA SPORTS™ UFC® 2, developed by Electronic Arts, showed a sporadic revenue pattern, with a notable peak of $21 in early August. Downloads were highest in mid-September at 989, while weekly active users increased from 869K at the beginning of July to 1.3M by mid-September.
Real Boxing: KO Fight Club maintained a steady revenue, peaking at $10 in late September. Downloads fluctuated, with a high of 426 in mid-July. The app's weekly active users remained relatively stable, starting at 469K and ending the quarter at 579K.
Finally, WWE Mayhem by Reliance Games saw its revenue peak at $20 in late July. Downloads peaked at 374 in mid-September, while weekly active users showed a slight increase from 822K in early July to 897K by mid-September.
These insights provide a snapshot of the competitive landscape in the boxing games category within Guatemala, offering key performance metrics for stakeholders. For more detailed insights, visit Sensor Tower.